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Post by Çhêê©h on Jun 26, 2006 16:13:04 GMT -5
what>?!!?
its true, i found 16 fresh keys to bind. some of u 1337 ass haxorz may have stumbled on the the keypad and its bindability but for the rest of us heres how its done.
first make your self a .cfg to store your new binds in, call it kp.cfg. cut and past the following into it.
///kp binds
bind kp_slash "" bind kp_star "" bind kp_minus "" bind kp_home "" bind kp_uparrow "" bind kp_pgup "" bind kp_plus "" bind kp_leftarrow "" bind kp_5 "" bind kp_rightarrow "" bind kp_end "" bind kp_downarrow "" bind kp_pgdn "" bind kp_enter "" bind kp_ins "" bind kp_del ""
simply plug in your binds inbetween the quotes "" then exec the .cfg in game, make sure you have your Num Lock turned off. i haven't tested all the variables with num pad binding so there may be some unexpected effects as a result of using the Num Lock key. this is why its an especially good reason to have all of your number pad binds in a seperate .cfg file, so they can easily be re-written by a simple exec command.
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Post by ÇhümÞ on Jun 26, 2006 18:03:45 GMT -5
yeah did tht already. in all there are 90+ bindable keys on a standard keyboard
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Post by Çhêê©h on Jun 26, 2006 18:18:45 GMT -5
u 1337 haxxor
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